[Testers Needed] Action/RPG Template Pro+ (Updated June 29)

Discussion pertaining to resources, stories/characters and gameplay ideas in this forum dedicated to games that are just a faint glow.
Forum rules
Do not create a topic offering to produce resources. Click here for the reason.

Please use above resources section of site so everyone can have access to the resources you create.
User avatar
001 Support
Joined: Wed Feb 28, 2007 1:50 am
Location: Alberta, Canada

Re: [Testers Needed] Action/RPG Template Pro+ (Updated June

Postby Mr.Numbers » Mon Jul 04, 2016 6:53 am

I might be able to do something similar to what ramchuk said. I can't use massive blank fields as many of the menus are selection dependant, such as say the inventory menu. When you highlight an item it affects other fields in multiple active interfaces

EDIT (July 4):
Made it so when you arn't clicking on a selectable object in the main menu it treats it as the same as pressing "ESC". I think I prefer this over the weird "Back" button I setup :)

Last bumped by Mr.Numbers on Mon Jul 04, 2016 6:53 am.
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)


Return to Resource, Story and Level Design

Who is online

Users browsing this forum: No registered users