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Areas of Equipment

Areas of Equipment are used to determine what an Item is categorised as, so that is can be equipped by an Actor without interfering with Items of a different Area of Equipment.

By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory.


Add Area of Equipment - creates a new Area of Equipment.

Display Name - is used to identify the Area of Equipment in the editor.

Scripting ID - is used to identify the Area of Equipment through scripting.

Graphic - sets an optional 32×32 pixel graphic to represent the Area of Equipment.

Holding Point - sets the Holding Point that the Area of Equipment will use. Holding Points are set in the Sprite editor and are used to specify where on a Sprite an Item will be displayed/held from.

equipment.txt · Last modified: 2016/05/18 06:10 by Lee