First thing you will need to do is open up the Items/Magic
section under resources. Then click on the paper Icon to create a new item.
At the top under Type you will see two radio buttions click on the one next to magic, this will Idetify the item as magic and make it appear in the magic menu, you can also make a player learn a spell from the Player and Party menu. (more on this later)
Now fill out the Information, you will notice that the Invetory section is greyed out. This is because the item is a spell that can only be taught and learned and not bought.
Once you have the name and description filled out, move on to Cost to use in statistics. This section is important for magic spells, the standard is that spells require MP or Magic points( may be different in your game) to represent this you will have to place a value next to the MP section.
Next will be the individual tabs bellow, begining with Graphics/Audio
The only thing that is important here is Icon Image. Holding frams will not be useful, it is a spell, sounds and effects are purely optional, use which ever is appropiate, suggested is to place an On user sound effect, so when the spell is cast a sound will play.
Logistics
Fill in this as you feel appropiate, with the following suggestions.
Melee
Should be treated like any melee weapon if the spell has an effect that uses melee ranges, Most of them won't so It might be best not to do any thing here.
Projectiles
Fill this out for ranged attack spells as suggested below.
The other sections are left to the user to decide, you will need to determine Speed(px/ms), Maximum Range, and Impact effects as you require.
Statiscs
you will need to fill this out only if the spell is equippable (whis is a requiremnet for Equipment statistics to be used) and it does damage of some sort. Standard is to give it an Attack rating for damaging spells(this will allow the spell to be used in your Damage scripts as well) any other you would have to script.
Scripts
the scripts are left alone unless it is an healing spell or has an special effect. For healing spells place a script under source /used similar to the default Medic Kit.
Ressurection spells should have a script containg kill/revive Character somehwere
This covers the creation of spells.
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