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Development Blog: New Image and Font FeaturesSunday, June 07, 2009 - Mike
In the next version (the 3D beta coming, and the next 1.6 for non-subscribers) will feature some nice changes in resources that had to be made now that we'll start having a lot more resources and whatnot. I have mentioned... read more Development Blog: Next Month's Subscription: 3DThursday, May 14, 2009 - Mike
Next month's subscription beta will finally feature 3D. If you're able to support this project, then please subscribe, and you'll be rewarded with the first 3D version of 001, ever, next month.
For all of those have subs... read more Map001 v1.005.004 ReleasedSaturday, April 18, 2009 - Mike
Fixed countless bugs and opened up game uploading again. Enjoy! Map001 v1.005.003 ReleasedMonday, March 30, 2009 - Mike
Made a few changes to the user interface, fixed some features, added support for sharing custom events, and improved loading times. Enjoy! Development Blog: Coming New Feature: Particle Effect GenerationSunday, March 15, 2009 - Mike
The next version of this action / rpg maker will feature particle effect generation. This is often plainly called particle systems. The following is a very simple shot of how it works. It may seem overwhelming at first ... read more Map001 v1.005.000 ReleasedSunday, March 08, 2009 - Mike
The most anticipated version yet, with input scripts, control options, new navigational features, main menu customization and interactive interfaces, has now finally been released. Please, enjoy! Development Blog: Coming New Feature: Sub Scripts and LoopsSaturday, February 07, 2009 - Mike
In the next version, there is going to be a new breed of scripting nodes. As you can see below, you're able to organize a much larger script, into a much easier to digest one. This is often quite helpful for long-winded ... read more New Tutorials SectionSunday, January 25, 2009 - Mike
The tutorials section has been totally changed to support the growing gaming community here. No more worries over how to make quests or goals in your games. No more worries on how to make a flashlight for your characters. Now people can work on their tutorials within the site itself, have them approved, instantly become an integral part of the site and then have them rated on how helpful they are to everyone.
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