A few weeks ago, I began work on a new game- an 2.5D RTS (real-time strategy) based on a fantasy-twisted history of Ancient Rome. My goal with this game is to prove that 001 is capable of providing the foundations for such a complex and demanding game, for both graphics and scripting. The game is not going to be an easy build, and I will not have much free time to build it in, but I really hope I will be able to at least get a basic game going within a few months. I am creating this thread in order to keep an update on the progress of this game, and also information on how it is progressing. Feel free to ask any questions or post any feedback, ideas, or critique on the progress of the game, I really would love to hear it all! Plot and Contents
The game is mainly set during the height of Ancient Rome. Units will change based on the "Age" of Rome you are in, and so will enemies! I plan to create a campaign trail that explores the misadventures of a lost Roman legion and their rise to power in a fantasy realm and provides some really fun gameplay in the meantime. Content for the BETA will most likely only be a tutorial and perhaps 1-3 levels of Campaign.Current Progress
Presently I have completed the basic menus and interfaces, including in-game menus, the HUD, main menu, setup screens, and settings screens. These have all been tested and scripted. In addition, I have also created the foundation of the tutorial map and a testing map. Regarding assets, I have scripted the selection of a house building and the selection and movement of a villager unit. I have added, but not yet scripted the features of a storage building, a temple, and a barracks. I still need to plan out units for the game. Kisub has been helping with scripting gathering and LoS, which is awesome.Screenshots and Art
Here are a few screenshots from the game so far, as well as some of the art from the assets. Note that the villager asset is most likely just a placeholder for now. ALL of the art you see is custom, including the background images and interfaces. Note that most of the models at this point were created by Arteria3D, a very talented 3D modeller, and that I have purchased royalty-free rights to the works used in this game.
Thanks for reading! Once again, it will be a while until I get a BETA out, but expect regular updates on progress!