001 Action / RPG Maker


ABOUT 001 action / rpg maker

Preface

The guiding principle moderating 001's construction has always been that the experience proves enjoyable to Mike Weir and Pierre Cayer - this remains true to this day.  Keeping this in mind, it is important we acknowledge the following in order to deter potential grievances in their regard:

  • 001 is not 3D.
  • From 001's programming, to its artwork, to its music, perfection should not be expected (although quality should) - we're all just having fun.

We remain strongly dedicated to the project and believe in its immense quality; 001 was released out to the public due to our desire to share this creation. All in all, we hope 001 proves not only to be a personal success, but rather beneficial to all.

001 allows users (whom we shall dub 'designers') to create Action Role-Playing games with ease.  Eventually, multi-player capabilities shall be implemented.

Maps

Designers may create maps as large as they reasonably desire.  Users shall relish the ability to place water, ground, three layers of objects, walls, and large environmental objects from as many tile-sets as he/she wants.  More objects are discussed below.

Characters

Designers may create as many playable characters as they wish.  Every aspect - such as their stats, visual appearance, behaviour in battle (if automated), and equipment - is completely customizable.

Designers may additionally want to create non-playable characters within their maps.  Likewise, everything available to playable characters remains available to non-playable characters - the one addition to non-playable characters being the creation of character routes (paths for them to walk).

For example, the designer may have a character patrolling a given area, thus forcing the user to think intelligently when confronting him/her.  All this can be done visually, either using the mouse or keyboard to specify this route.  Another example would be to have the player running after a non-playable character - this being done by telling the non-playable character to follow a certain route, but remain on the screen at all times.

All characters may equip items, which change depending on the genre of game the designer wants to develop.

Items

There are several options regarding items.  Including the price, weight, accuracy, damage, bullet type, speed, and so on.

Magic

As with items, there are several options regarding magic.  Including the way it interacts with characters and the effects they produces.

Artificial Intelligence

The 001 AI is progressively becoming more and more complex.  At the time this document was written, characters controlled by the computer were capable of doing the following:

  • Walk towards a certain point on a map or another character.
  • Follow a character (which allows for traditional snake-like following mechanism found in many RPGs).
  • Open doors and react to surroundings.
  • Attack other characters.
  • Run away when hurt.
  • Remain on a route's path while taking AI into consideration.
  • Changing states (such as offensive, defensive, and so forth) based upon a cone of vision, which can be altered by the designer.
  • And anything else the designer sees fit.

Vehicles

There are different types, currently consisting of cars, boats, hover-crafts, planes, and submarines.  All are driven similarly; however, the last two have the additional option to lower or raise their distance from sea/ground level.

Brief Conclusion

Pierre Cayer and Mike Weir would like to thank all who have been involved with this project at any point in time, that includes all the people from casinoguide who took the time to assist us.  We're still having an amazing time building 001, and we hope to continue for as long as we are able.

History

Click here to read the history of 001.

Team

Click here to read the biographies and contact information of the team.